Before you can start animating, you got to have a story to base your animation on. Without it, there is not direction, no end. I started my movie on an idea. When I began, I did not know where it was going, I just animated. But I know see that I did the wrong thing. By knowing where I was going to end, I could have planned a better beginning. Alas, it is too late. Not to say that the beginning of my story is terrible, but I cannot do much about it now. There is so much that goes into a story that I did not think of before I started studying how to direct it. I had my story before, but as I look back I realize that it is not a very captivating story and it doesn’t have a lot of suspense, and beats, things that are vital in a story. Really, what I should have done first, after deciding on a basic plot, was to develop clearly the antagonist and protagonist.

Crafting a villain is much more complex than I thought. It takes a lot of planning, and it is very important to know your character, especially his/her background, since it can affect the choices they make strongly. The appearances they have can have a great effect on how we perceive them, since we as humans tend to, unwillingly, judge others based on looks. I am still working on my villain for the story, which will completely change the direction. It is exciting, yet nerve wrecking at the same time. I have come up with so much ideas, that at times don’t seem to be enough, but at others too much to deal with. This doesn’t only apply to working on the villain, but for the story overall.

Brainstorming is an important aspect of story telling. I wish I had done more of that before.  I recently have been doing that a lot which caused me to modify things in the story, add and subtract. This project will be my first substantial story, so I don’t have too high expectations of myself. Hopefully it will all turn out well.

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