Tag Archive: illustration


And another…


And another...

Sam


Work in Progress

Sam


Anime Studio 9.5 has a new feature that almost made me cry with joy: nested layer control. With this, and the enhancements of smart bones, I can now create better head turns! The way I did it before was adequate, but it still required me to tweak things around to make the head turn look decent. Now I don’t have to worry about it because I can change everything in just one Smart Bone Action. I started to build my new character, Sam, using this new technique.

I created this sketch during the summer time, but I was too busy with the other part of Bo the Creature that I didn’t quite have time to build the character. Here’s the initial design:

Initial Design

Initial Design

But looking at it now, the design doesn’t quite match with the character in mind. Sam is supposed to be more of a tough chick, a bit edgy, and definitely cold-hearted. Here is my second try:Sam closeupsam new

I also decided to go with simpler clothing.

This is not final yet, I think I might stick with this.

I did not create any expression actions like before, instead I am just going to use smart bones. It might seem like a lot, but I had a lot more action expressions.

Smart Bones

Smart Bones

The bones pretty much what they say. I just turned the dial and made some expressions. Together they work perfectly! It’s quite unbelievable actually. I was expecting so much problems, but it’s a lot better than expected! Very seamless. I’ll post a video sometime. If it wasn’t for the nested feature, I couldn’t have everything on one layer. I am really pleased with Anime Studio this time. Here are more shots:

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I haven’t created the body yet, but I will soon. I think that with smart bones, I will be able to create walk cycles as well by making my characters sway as they walk, something I haven’t been able to do before. So far the file is only 5mb! That is such a big difference from before! I noticed that the bigger file sizes lag more.

So far, I am pleased with my character. I like the style I made, but I notice it is a little more stylized than my other characters. That means I am going to have to make some adjustments. Also, I might make all my characters with smart bones because I think it is just so much better! All the hard work I put in before though :/ Oh well! I am aiming for improvement! Always!


A quick test with my character Farnham


New Character? Look again


Farnham's room

Nighttime


When drawing, animating, or even creating a live-action movie, the creators have to direct the audience’s eyes to what they want them to see. It can be done by having the following:

  • Visual Clarity. The content that you want to show has to be presented clearly in the structure
  • Contrast. If you have characters in mainly dark colors, create a lighter background to make them stand out
  • Focus. Balance, and position things in a way that the content that you want the audience to see is not dominated by anything else. Increasing the blur as objects become more distant can also help.

I tried keeping this in mind when I was working on a scene. Before I knew of all this, this was the background I created:

Original

Original

I was aiming for the cluttered room look. Now that I look at it, it looks like there’s a bunch of items that are screaming “look at me” and if I were to put a character in this scene, the audience would get distracted by the randomness. So I tried something new:

Depth

Depth

The characters are in focus, but I still felt something was missing, and the eye still wondered a bit.

Not too long ago, I wrote in a post about how, in a very wordy way, the “lack of shades and shadows diminishes realism and does not accentuate shapes to improve the overall quality of a scene.” I experimented with the idea here and there with what works on this background, after I realized that some objects appear to float above the floor.

I had to fix the issue of course and who knew that shading could do so? Well certainly not me. But it definitely created a more pleasing and uniform composition. Here’s the final (for now) result:

Depth, Shadows, and shading

Depth, Shadows, and Shading

Now the characters stand out more clearly, and are also more in focus. I will probably add more blurs here and there, and maybe decrease the saturation of some objects, to make the characters stand out even more.

I hope you enjoyed reading this, and hopefully learned something new, tell me what you think of this in a comment, and follow me if you would like to stay updated with the adventures of Bo in “Bo the Creature.”

Mutant


Mutant

Mutant


As I edit, my own creation scares me

Screenshot


Background of a park

Before

 

After

After

Spaceship Test 1


Spaceship


Spaceship

Bo’s spaceship (in progress)


One of the extra characters

Ninja Robber


“Stage magic is like the professor’s puzzle in the sense that magic is
based upon invalid initial assumptions. The magician presents a logical
“ proof, ” but obscures the fact that the original assumption (that
no trickery will be used) is actually the conclusion that we are meant
to draw from the act. In any case, it is an invalid assumption because
the magician certainly does use trickery in one form or another. A magician’s
proof consists of visual cues.”
-Unknown Author

Bone Dynamics


Yesterday I was playing around with the bone dynamics options in Anime Studio. I applied it to a walk cycle I created with Abigail and here it is:

Farnham


Farnham

It is I, Farnham the great

Mini reflection


decemberI started on my series back in December or January of this year (2013). I had the characters made, so my task at that time was to start on the story line.

studying

It was difficult since I did not have a lot of time; I had to go to school and work, and studying took a lot of free time. I tried my best to squeeze in time to work on my project. It is a long process since I am working on it by myself mostly. I asked people around me for advice and suggestion, but that was about it. Having others insights, I now see, it is every important. I always had my little book of notes that I carried around, so I could write my ideas down anytime.

I organized my finalized ideas into a binder by category.notesbook I hope I will keep filling it up until it is full. It has been 3 years since I started on this project and 5 months since I started on the animation of my series. I was focused, yet super giddy, or frustrated at times.frustrated I spent long hours working to produce about 3 mins of work. This might seem little accomplishment for such a  long span of time, but I do not look at it that way. I have had a tendency of starting projects and abandoning them a while after. trashThis time, it did not happen. I have not finished the series, but I know I will keep going with this. When I was watching my creation for the first time, I was so elated. It was not the feeling of my usual happiness, it was so much more. I had a smile plastered on my face for the whole day. I play the video over and over, excited every time I watch.elated

I want to continue experiencing the feeling, so I will continue on my project. I can only get better from here, I surely hope I will be able to capture the attention of a larger audience. Compared to my earlier animations, I definitely put more effort into this project. I can see how I have improved over the years, and I hope my progress will stay at an upward trend. Animation is something I found and would like to keep doing for years to come.


thought

As you should know, I recently posted the first part of the pilot of my series, Bo the Creature. I started the show by creating the main character Bo, the little alien creature, about three years ago.

alien yeahAt the time, I had only a vague idea of what I was going to do as always.I knew that the alien had to be cute, but I did not have a concrete story line to accompany it.

abigail and farnham I soon decided to create a supporting character, Abigail. Still I had no concrete story line, but having another character narrowed my options. Even after I created the final main character, Farnham, I had not developed my story. I only figured out what I wanted to do after I created Abigail’s mother.

determined

I was hesitant to start a series since it is going to take more work then a movie, but I am now willing to try.

Stages


I have not been able to find a clear step by step article or tutorial of what the animation process is. Since some people have asked me how it is done, I have decided to post at least one post a day about it. The title will be Stage_ and I will try to explain as clear as possible each stage of the process. Of course there are many ways to achieve something, but if you have no idea what to do, you can start here. Stay updated and subscribe if you haven’t done so yet!

Finished


I am finally done with all my backgrounds and extra things in part 1! Now time to do the storyboard. If only i had some loose paper…


Prk_tbl


ct_full Str_Dr sf_r

First Background Done!


This is the first background I finished for the start of my cartoon series: 

wldI created it using Anime Studio Pro and Photoshop 🙂

New Farnham


Ok, not completely new but definitely improved. Gave him more…shape I guess.

Turnaround

Turnaround


A room in Farnham’s movie:

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Farnham stars in his own movie (that’s what all the backgrounds are for actually). Some sketches of costume ideas:

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Farnham


I edited Farnham a little to give him a better shape overall. Here it is:

Farnham edit

Farnham