Category: Pictures


And another…


And another...

Sam


Work in Progress

Sam


New Character? Look again


Farnham's room

Nighttime


When drawing, animating, or even creating a live-action movie, the creators have to direct the audience’s eyes to what they want them to see. It can be done by having the following:

  • Visual Clarity. The content that you want to show has to be presented clearly in the structure
  • Contrast. If you have characters in mainly dark colors, create a lighter background to make them stand out
  • Focus. Balance, and position things in a way that the content that you want the audience to see is not dominated by anything else. Increasing the blur as objects become more distant can also help.

I tried keeping this in mind when I was working on a scene. Before I knew of all this, this was the background I created:

Original

Original

I was aiming for the cluttered room look. Now that I look at it, it looks like there’s a bunch of items that are screaming “look at me” and if I were to put a character in this scene, the audience would get distracted by the randomness. So I tried something new:

Depth

Depth

The characters are in focus, but I still felt something was missing, and the eye still wondered a bit.

Not too long ago, I wrote in a post about how, in a very wordy way, the “lack of shades and shadows diminishes realism and does not accentuate shapes to improve the overall quality of a scene.” I experimented with the idea here and there with what works on this background, after I realized that some objects appear to float above the floor.

I had to fix the issue of course and who knew that shading could do so? Well certainly not me. But it definitely created a more pleasing and uniform composition. Here’s the final (for now) result:

Depth, Shadows, and shading

Depth, Shadows, and Shading

Now the characters stand out more clearly, and are also more in focus. I will probably add more blurs here and there, and maybe decrease the saturation of some objects, to make the characters stand out even more.

I hope you enjoyed reading this, and hopefully learned something new, tell me what you think of this in a comment, and follow me if you would like to stay updated with the adventures of Bo in “Bo the Creature.”

Mutant


Mutant

Mutant


Background of a park

Before

 

After

After

Spaceship


Spaceship

Bo’s spaceship (in progress)


“Stage magic is like the professor’s puzzle in the sense that magic is
based upon invalid initial assumptions. The magician presents a logical
“ proof, ” but obscures the fact that the original assumption (that
no trickery will be used) is actually the conclusion that we are meant
to draw from the act. In any case, it is an invalid assumption because
the magician certainly does use trickery in one form or another. A magician’s
proof consists of visual cues.”
-Unknown Author

Abigail 2.0


As I stated in on of my previous posts, I decided it is time for a change. Abigail’s change to be exact. I realized this when I started to pay attention to characters’ designs. I noticed that most little girls had big, naive eyes, almost as if they were filled with hopes and dreams. I made the decision to apply that to my own character. At first I was going to start from scratch as you can see in this picture:

Abigail's new headBut then I realized that would take me much to long. So is started adding pieces from my previous version to complete the new one. Before that of course I created several thumbnail sketches of changes I wanted to make. Among those were adding freckles, changing the eyebrow shape, new hairstyle, different color scheme and other small changes. The hardest thing to pick was a new color scheme. These are some combinations I tried:

I decided to go with the burgundy style. Overall I am happy with the new design. Here is a side by side comparison:

If you have any comments, suggestions, or anything, don’t hesitate to post! More pictures/videos to come.


As you all should know, I started animating for the first episode of my series. I am finally now done with the animation of the first part, also known as “the trailer”. I am currently editing it and enhancing the scene. I have already added the narration, and video effects/transitions, so all there is left for me to do is to add sound effects and music. I hope I will be done this week with everything. I know I surely will try. As soon as I am, I will post the video up for your viewing. For now, here is a screenshot of my work space:

Progress video


Prk_tbl


ct_full Str_Dr sf_r

New Farnham


Ok, not completely new but definitely improved. Gave him more…shape I guess.

Turnaround

Turnaround


A room in Farnham’s movie:

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Farnham stars in his own movie (that’s what all the backgrounds are for actually). Some sketches of costume ideas:

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Farnham


I edited Farnham a little to give him a better shape overall. Here it is:

Farnham edit

Farnham


Here’s Farnham’s room. As you can see, he lives in  a basement. I was going for the messy and cluttered look when I was designing this. When I actually create the backgrounds, I will of course make it more polished and actually follow perspective rules (in the sketches I did not!) Sorry for the poor quality:

Front

Front

3/4

3/4

side

Side

I am not sure yet what I will be using to compose the background yet. Photoshop’s brush properties are intriguing but lacks the vector manipulation aspect. I will probably be using Anime Studio in conjuction with another software.


Farnham

Abigail


Here’s what I have so far. More pictures to come after I’m done with my mini project 🙂

Proportions!!!


Sides


I am finished with all the sides for Farnham. Next will be the hands probably. Here it is:

3 Head poses!


Title is self explanatory. Here’s Farnham:

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Full Body


Here’s the completed version of Farnham overall. I made the legs longer. Luckily I didn’t rig both sides first. I might add some details or textures later but right now here’s what I have:

Limbs


I created the right side of the body for Farnham. I did one side first and once I am done rigging and adjusting points I will just duplicate the arm and leg layers for the other side. I am not quite satisfied with it yet so I will probably change it around. The difficult part is the upper part of the arm because the points have to be in certain places for the arm to move correctly when the bone is rotated. If only I could just copy arms from other characters. That would change things sadly though.

Half body

Half body

Emooootions!!!


Unlike with Abigail, I made the emotions before I made the body. However I will start with the body before I do the head turns. Here are some samples of Farnham’s emotions:

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A drawing of Abigail


A quick drawing I did using Prismacolor Color Pencils of Abigail:

Body Views


Here is the different body views with gradients for Abigail:

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Views


I finished creating the different head views for Abigail. This is not final since I still need to add details and move some points around. I didn’t include the Back View because I didn’t like it very much =p Here it is:

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If you click on the images fast enough, it looks like a head turn!

Emotions


I finished creating the actions for Abigail’s emotions. Here’s a few of them:

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Bo in his saucer


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