Category: Updates



New Character? Look again


When drawing, animating, or even creating a live-action movie, the creators have to direct the audience’s eyes to what they want them to see. It can be done by having the following:

  • Visual Clarity. The content that you want to show has to be presented clearly in the structure
  • Contrast. If you have characters in mainly dark colors, create a lighter background to make them stand out
  • Focus. Balance, and position things in a way that the content that you want the audience to see is not dominated by anything else. Increasing the blur as objects become more distant can also help.

I tried keeping this in mind when I was working on a scene. Before I knew of all this, this was the background I created:

Original

Original

I was aiming for the cluttered room look. Now that I look at it, it looks like there’s a bunch of items that are screaming “look at me” and if I were to put a character in this scene, the audience would get distracted by the randomness. So I tried something new:

Depth

Depth

The characters are in focus, but I still felt something was missing, and the eye still wondered a bit.

Not too long ago, I wrote in a post about how, in a very wordy way, the “lack of shades and shadows diminishes realism and does not accentuate shapes to improve the overall quality of a scene.” I experimented with the idea here and there with what works on this background, after I realized that some objects appear to float above the floor.

I had to fix the issue of course and who knew that shading could do so? Well certainly not me. But it definitely created a more pleasing and uniform composition. Here’s the final (for now) result:

Depth, Shadows, and shading

Depth, Shadows, and Shading

Now the characters stand out more clearly, and are also more in focus. I will probably add more blurs here and there, and maybe decrease the saturation of some objects, to make the characters stand out even more.

I hope you enjoyed reading this, and hopefully learned something new, tell me what you think of this in a comment, and follow me if you would like to stay updated with the adventures of Bo in “Bo the Creature.”

Decisions, decisions


Making a series is going to be very difficult. Today I thought about it for a bit, and I realized that I have spent a long time just making Bo the Creature so far. I was planning to make a series, but now I am not so sure. Perhaps it would be easier to have a movie instead. It would take less energy and I could spend my time focusing on other things as well. I did not make a final decision yet, but I am considering switching my path. Stay updated, bye!

Changes


Just like I did for Farnham, I decided to work on Abigail’s design to  enhance her overall appearance. It is not easy for me to part with old characters, but I think it is for the best. I made changes to her hair, eyes and color scheme. I will post pictures soon.

 


As you all should know, I started animating for the first episode of my series. I am finally now done with the animation of the first part, also known as “the trailer”. I am currently editing it and enhancing the scene. I have already added the narration, and video effects/transitions, so all there is left for me to do is to add sound effects and music. I hope I will be done this week with everything. I know I surely will try. As soon as I am, I will post the video up for your viewing. For now, here is a screenshot of my work space:

Progress video

New Farnham


Ok, not completely new but definitely improved. Gave him more…shape I guess.

Turnaround

Turnaround


A room in Farnham’s movie:

This slideshow requires JavaScript.

 


Farnham stars in his own movie (that’s what all the backgrounds are for actually). Some sketches of costume ideas:

This slideshow requires JavaScript.

Farnham


I edited Farnham a little to give him a better shape overall. Here it is:

Farnham edit

Farnham


Planning, Planning. Making a cartoon requires A LOT of it. Here’s some of my notes (excuse for the messiness it is only my first draft – no edits):

Scene 1
Farnham is looking through dumpster of movie producing company. Finds better hat. Bo crashes gets scared off by some cats. He runs and crashes into wall or something. and gets momentarily knocked out Farnham spots Bo (same alley) pretends to be the nice guy. Pretends he can help bo but real intention is to report him to the city to get recognized and get money. But then when he gets home and looks around he realizes that he can use Bo in his movies and make a bigger fortune.
Takes him home makes him comfy, makes him believe that he is going to help. Doesn’t get along with granny’s
dog so granny didn’t like bo and told him to stop playing with toys and get a life.  after getting bo on his side, he tricks bo into making movies.
Then Bo gets separated from the guy
(Abigail’s mom tells abby to say thank you) Bo meets Abigails as she chases her balloon (with icecream) and he runs away to find his spaceship. They collide. At first she stares at him and he stares back

Update!


I will be starting with a new character today! Which means I am done with Abigail yay!!! I will post pictures of my progress just as I did before. 

Progress: Abigail


It’s been a while since I posted. I added some actions to Abigail like running, jumping, skiping. In addition I made different hand positions. The only thing to do is check that everything works together well. I will post some samples asap.

Progress


Done with body turns, added more head turns to Abigail. Now I need to do walk cycle and other body actions. I will post pictures soon. Hope to be done this month and move to the next character.

What have I been up to?


I have finally started making Abigail in Anime Studio. I didn’t start earlier because I was testing some things out with my character Amy which you can see here. I will just use her to model Abigail. You can see it all under the category Abigail under Characters. I plan to post my progress here so please visit often.

Follow on twitter!


http://twitter.com/#!/bothecreature

%d bloggers like this: