Tag Archive: art


And another…


And another...

Sam


Work in Progress

Sam


Anime Studio 9.5 has a new feature that almost made me cry with joy: nested layer control. With this, and the enhancements of smart bones, I can now create better head turns! The way I did it before was adequate, but it still required me to tweak things around to make the head turn look decent. Now I don’t have to worry about it because I can change everything in just one Smart Bone Action. I started to build my new character, Sam, using this new technique.

I created this sketch during the summer time, but I was too busy with the other part of Bo the Creature that I didn’t quite have time to build the character. Here’s the initial design:

Initial Design

Initial Design

But looking at it now, the design doesn’t quite match with the character in mind. Sam is supposed to be more of a tough chick, a bit edgy, and definitely cold-hearted. Here is my second try:Sam closeupsam new

I also decided to go with simpler clothing.

This is not final yet, I think I might stick with this.

I did not create any expression actions like before, instead I am just going to use smart bones. It might seem like a lot, but I had a lot more action expressions.

Smart Bones

Smart Bones

The bones pretty much what they say. I just turned the dial and made some expressions. Together they work perfectly! It’s quite unbelievable actually. I was expecting so much problems, but it’s a lot better than expected! Very seamless. I’ll post a video sometime. If it wasn’t for the nested feature, I couldn’t have everything on one layer. I am really pleased with Anime Studio this time. Here are more shots:

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I haven’t created the body yet, but I will soon. I think that with smart bones, I will be able to create walk cycles as well by making my characters sway as they walk, something I haven’t been able to do before. So far the file is only 5mb! That is such a big difference from before! I noticed that the bigger file sizes lag more.

So far, I am pleased with my character. I like the style I made, but I notice it is a little more stylized than my other characters. That means I am going to have to make some adjustments. Also, I might make all my characters with smart bones because I think it is just so much better! All the hard work I put in before though :/ Oh well! I am aiming for improvement! Always!

“Life wouldn’t …


“Life wouldn’t be so precious, dear, if there never was an end”
– Avenged Sevenfold


A quick test with my character Farnham


Farnham's room

Nighttime


When drawing, animating, or even creating a live-action movie, the creators have to direct the audience’s eyes to what they want them to see. It can be done by having the following:

  • Visual Clarity. The content that you want to show has to be presented clearly in the structure
  • Contrast. If you have characters in mainly dark colors, create a lighter background to make them stand out
  • Focus. Balance, and position things in a way that the content that you want the audience to see is not dominated by anything else. Increasing the blur as objects become more distant can also help.

I tried keeping this in mind when I was working on a scene. Before I knew of all this, this was the background I created:

Original

Original

I was aiming for the cluttered room look. Now that I look at it, it looks like there’s a bunch of items that are screaming “look at me” and if I were to put a character in this scene, the audience would get distracted by the randomness. So I tried something new:

Depth

Depth

The characters are in focus, but I still felt something was missing, and the eye still wondered a bit.

Not too long ago, I wrote in a post about how, in a very wordy way, the “lack of shades and shadows diminishes realism and does not accentuate shapes to improve the overall quality of a scene.” I experimented with the idea here and there with what works on this background, after I realized that some objects appear to float above the floor.

I had to fix the issue of course and who knew that shading could do so? Well certainly not me. But it definitely created a more pleasing and uniform composition. Here’s the final (for now) result:

Depth, Shadows, and shading

Depth, Shadows, and Shading

Now the characters stand out more clearly, and are also more in focus. I will probably add more blurs here and there, and maybe decrease the saturation of some objects, to make the characters stand out even more.

I hope you enjoyed reading this, and hopefully learned something new, tell me what you think of this in a comment, and follow me if you would like to stay updated with the adventures of Bo in “Bo the Creature.”


How to Let Your Hero Beat Your Villain – Villain’s Tragic Flaw.

“A life spent m…


“A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing.”
― George Bernard Shaw


As I edit, my own creation scares me

Screenshot

“Do all work as…


“Do all work as though you had a thousand years to live, and as you would if you knew you must die tomorrow.”

-Mother Ann Lee


Background of a park

Before

 

After

After

Why should we c…


Why should we choose a road that will take us through a miserable journey, and have nothing rewarding at the end, but only regret?

Spaceship Test 1


Although we con…


Although we consciously know that films are not real, what makes them magical is their ability to bring us sadness or joy, to move us to tears or laughter.


One of the extra characters

Ninja Robber


“Stage magic is like the professor’s puzzle in the sense that magic is
based upon invalid initial assumptions. The magician presents a logical
“ proof, ” but obscures the fact that the original assumption (that
no trickery will be used) is actually the conclusion that we are meant
to draw from the act. In any case, it is an invalid assumption because
the magician certainly does use trickery in one form or another. A magician’s
proof consists of visual cues.”
-Unknown Author

Bone Dynamics


Yesterday I was playing around with the bone dynamics options in Anime Studio. I applied it to a walk cycle I created with Abigail and here it is:

Farnham


Farnham

It is I, Farnham the great

“A drawing with…


“A drawing without tension tends to be rigid and lifeless.”
—Walt Stanchfield

“The object of …


“The object of art is not to reproduce reality, but to create a reality of the same intensity.”
Alberto Giacometti

“Every artist d…


“Every artist dips his brush in his own soul, and paints his own nature into his pictures.”
-Henry Ward Beecher

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