Tag Archive: bo the creature


And another…


And another...

Sam


Work in Progress

Sam


Anime Studio 9.5 has a new feature that almost made me cry with joy: nested layer control. With this, and the enhancements of smart bones, I can now create better head turns! The way I did it before was adequate, but it still required me to tweak things around to make the head turn look decent. Now I don’t have to worry about it because I can change everything in just one Smart Bone Action. I started to build my new character, Sam, using this new technique.

I created this sketch during the summer time, but I was too busy with the other part of Bo the Creature that I didn’t quite have time to build the character. Here’s the initial design:

Initial Design

Initial Design

But looking at it now, the design doesn’t quite match with the character in mind. Sam is supposed to be more of a tough chick, a bit edgy, and definitely cold-hearted. Here is my second try:Sam closeupsam new

I also decided to go with simpler clothing.

This is not final yet, I think I might stick with this.

I did not create any expression actions like before, instead I am just going to use smart bones. It might seem like a lot, but I had a lot more action expressions.

Smart Bones

Smart Bones

The bones pretty much what they say. I just turned the dial and made some expressions. Together they work perfectly! It’s quite unbelievable actually. I was expecting so much problems, but it’s a lot better than expected! Very seamless. I’ll post a video sometime. If it wasn’t for the nested feature, I couldn’t have everything on one layer. I am really pleased with Anime Studio this time. Here are more shots:

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I haven’t created the body yet, but I will soon. I think that with smart bones, I will be able to create walk cycles as well by making my characters sway as they walk, something I haven’t been able to do before. So far the file is only 5mb! That is such a big difference from before! I noticed that the bigger file sizes lag more.

So far, I am pleased with my character. I like the style I made, but I notice it is a little more stylized than my other characters. That means I am going to have to make some adjustments. Also, I might make all my characters with smart bones because I think it is just so much better! All the hard work I put in before though :/ Oh well! I am aiming for improvement! Always!

Bo the Creature – Part 2


 

I have finally completed the second part of my video. It took a while, but here it is. Enjoy!

 


A quick test with my character Farnham


New Character? Look again


Farnham's room

Nighttime


When drawing, animating, or even creating a live-action movie, the creators have to direct the audience’s eyes to what they want them to see. It can be done by having the following:

  • Visual Clarity. The content that you want to show has to be presented clearly in the structure
  • Contrast. If you have characters in mainly dark colors, create a lighter background to make them stand out
  • Focus. Balance, and position things in a way that the content that you want the audience to see is not dominated by anything else. Increasing the blur as objects become more distant can also help.

I tried keeping this in mind when I was working on a scene. Before I knew of all this, this was the background I created:

Original

Original

I was aiming for the cluttered room look. Now that I look at it, it looks like there’s a bunch of items that are screaming “look at me” and if I were to put a character in this scene, the audience would get distracted by the randomness. So I tried something new:

Depth

Depth

The characters are in focus, but I still felt something was missing, and the eye still wondered a bit.

Not too long ago, I wrote in a post about how, in a very wordy way, the “lack of shades and shadows diminishes realism and does not accentuate shapes to improve the overall quality of a scene.” I experimented with the idea here and there with what works on this background, after I realized that some objects appear to float above the floor.

I had to fix the issue of course and who knew that shading could do so? Well certainly not me. But it definitely created a more pleasing and uniform composition. Here’s the final (for now) result:

Depth, Shadows, and shading

Depth, Shadows, and Shading

Now the characters stand out more clearly, and are also more in focus. I will probably add more blurs here and there, and maybe decrease the saturation of some objects, to make the characters stand out even more.

I hope you enjoyed reading this, and hopefully learned something new, tell me what you think of this in a comment, and follow me if you would like to stay updated with the adventures of Bo in “Bo the Creature.”

Mutant


Mutant

Mutant

Voiceovers


image

Unless I want to end up with a silent film, I need voices for my animation. Unfortunately, I can’t hire voice actors, so I just need to learn on my own for now. I purchased a microphone recently and started to practice yesterday. I believed it was going to be easy. Boy was I wrong. I found that reading children’s books helps with my little girl voice however. After reading the same passage several times, I improved. I will try to do different voices to continue progressing. Everything else is much tougher. Especially making a guy’s voice. Even after I change the pitch, the voice I hear still sounds off. Really strange actually.

At first I planned on using a voice changing software, but I find that the quality of all programs do not meet my standard. It’s too bad since I actually liked some of the voices I got from it.

I played around with audacity’ s options, but none really seem to do what I want. I don’t know if it’s because there are limitations, since it is a free software after all, or simply because I don’t know how to use it. I am after all not an expert in the audio department.

I will try to find some good books to read, since YouTube hasn’t been much help. I guess I can’t rely on software after all. I actually wish I started voice acting earlier because learning in the short amount of time I have is going to be tricky. Nevertheless, I will persevere.


As I edit, my own creation scares me

Screenshot


Every time I draw, I always aim for improvement. As I read tips from books and articles, I found a great lot emphasized creating depth. One of the ways to “kill depth” is by drawing lines similar to the horizon. Making them go in other directions not only creates more depth, but makes a scene more interesting to watch. Lately I have been experimenting a lot with shadows and shades. It is something that I did not really include before in my drawings. Well shadows of course, but shades, not as much. As I look back at my previous work, I realize that the lack of shades and shadows diminishes realism and does not accentuate shapes to improve the overall quality of a scene. Even though my animations are cartoonish, I think having more depth cannot hurt it. My previous post exemplifies my point. Hopefully I will continue to learn more about the topic, and share more tips on this blog. 


Background of a park

Before

 

After

After

Ice Cream Man Test


A quick test done with Anime Studio Pro 9

Spaceship Test 1


Decisions, decisions


Making a series is going to be very difficult. Today I thought about it for a bit, and I realized that I have spent a long time just making Bo the Creature so far. I was planning to make a series, but now I am not so sure. Perhaps it would be easier to have a movie instead. It would take less energy and I could spend my time focusing on other things as well. I did not make a final decision yet, but I am considering switching my path. Stay updated, bye!

Spaceship


Spaceship

Bo’s spaceship (in progress)


One of the extra characters

Ninja Robber


“Stage magic is like the professor’s puzzle in the sense that magic is
based upon invalid initial assumptions. The magician presents a logical
“ proof, ” but obscures the fact that the original assumption (that
no trickery will be used) is actually the conclusion that we are meant
to draw from the act. In any case, it is an invalid assumption because
the magician certainly does use trickery in one form or another. A magician’s
proof consists of visual cues.”
-Unknown Author

Bone Dynamics


Yesterday I was playing around with the bone dynamics options in Anime Studio. I applied it to a walk cycle I created with Abigail and here it is:


As I stated in on of my previous posts, I decided it is time for a change. Abigail’s change to be exact. I realized this when I started to pay attention to characters’ designs. I noticed that most little girls had big, naive eyes, almost as if they were filled with hopes and dreams. I made the decision to apply that to my own character. At first I was going to start from scratch as you can see in this picture:

Abigail's new headBut then I realized that would take me much to long. So is started adding pieces from my previous version to complete the new one. Before that of course I created several thumbnail sketches of changes I wanted to make. Among those were adding freckles, changing the eyebrow shape, new hairstyle, different color scheme and other small changes. The hardest thing to pick was a new color scheme. These are some combinations I tried:

I decided to go with the burgundy style. Overall I am happy with the new design. Here is a side by side comparison:

If you have any comments, suggestions, or anything, don’t hesitate to post! More pictures/videos to come.

Farnham


Farnham

It is I, Farnham the great


Just like I did for Farnham, I decided to work on Abigail’s design to  enhance her overall appearance. It is not easy for me to part with old characters, but I think it is for the best. I made changes to her hair, eyes and color scheme. I will post pictures soon.

 

Stage 1 – Planning


Do not do what I did and plan before you start! Having some sketches here and there is fine, but DO NOT create full character model sheets or rendered backgrounds. It is important to get ideas out where it can be seen, so I would recommend having a notebook or sticky notes around. Think of a story, or more, that will leave an impact on the audience. Something that will immediately grab the viewers’ attention perhaps. Or maybe a story that will get them thinking at the end. Speaking of the end, you can have one in mind and create events and situations that lead to it. It does not have to be concise, but it should be clear to some extent. Never mind about minor mistakes like punctuation or grammar. Focus on your plot instead. Everyone is different of course and some prefer using a computer, or tablet instead of writing on paper to generate ideas. It is imperative that you do what helps YOU be creative best and not be limited by ANYTHING.

This is what I wrote when I was planning for a part of an episode:

Scene 1

  • The scene starts with Farnham’s movie trailer. His logo is shown (incredible oddball) and the trailer starts. He looks at his views and gets very disappointed. He thinks of stuff to buy (bubble) looks at his wallet, checks the mirror out and leaves the house.
  • Farnham is looking through dumpster of movie producing company for stuff. Finds better hat. Bo crashes gets scared off by some cats. He runs and crashes into wall or something. and gets momentarily knocked out. Farnham spots Bo (same alley) pretends to be the nice guy. Pretends he can help bo but real intention is to report him to the city to get recognized and get money. But then when he gets home and looks around he realizes that he can use Bo in his movies and make a bigger fortune.

It is important to get other people’s input. They can give you suggestions that you might not have thought of before. If a person contributes a significant amount of ideas however, I think it is only fair to give them a little credit. Isn’t it?

Finished


I am finally done with all my backgrounds and extra things in part 1! Now time to do the storyboard. If only i had some loose paper…

New Farnham


Ok, not completely new but definitely improved. Gave him more…shape I guess.

Turnaround

Turnaround


A room in Farnham’s movie:

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Farnham stars in his own movie (that’s what all the backgrounds are for actually). Some sketches of costume ideas:

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