Tag Archive: help



How to Let Your Hero Beat Your Villain – Villain’s Tragic Flaw.


Characters are essential in a story. That is why it is imperative that yous pend a good of time developing them. Each should have a distinct personality that is memorable. Keep in mind that people have preconceptions, and judge people based on stereotypes, and physical appearances, even when they do not mean to do so. You can use this as an advantage at times. We all know stock characters such as the typical damsel in despair, mad scientist, or even the nerd. You can create a character and put him/her in a ironic situation. Doing that can capture the attention of your audience. If you have a tomboyish girl who suddenly decides to participate in a beauty pageant, it creates an unexpected situation. This could cause the audience to question the girl’s motif, guess the reason, and watch to see if they are right.

By giving your character a history, and explaining how he/she got to the way they are, it gives more meaning to the story. If your character is generally loud and obnoxious, then in a moment when he/she is quiet, it creates a great contrast.

You have to know your character inside out. Ask yourself the right questions. Start with the basics. The first one you should answer is “What is my character’s goal?” The answer will drive the character’s action and in turn the story. Other things you should figure out are name, age, location, hobby, fears, and qualities.

Basically, to create believable characters, start with an archetype, build on it, reveal the character’s motives, and show how they deal with their internal and external conflicts. Grill yourself with all possibilities until you are burned out. It is only after the development of the character is over that you should start designing your character.

Further reading:

  • Character Animation Crash Course by Eric Goldberg
  • Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels by Tom Bancroft

Good Questions:

Stage 1 – Planning


Do not do what I did and plan before you start! Having some sketches here and there is fine, but DO NOT create full character model sheets or rendered backgrounds. It is important to get ideas out where it can be seen, so I would recommend having a notebook or sticky notes around. Think of a story, or more, that will leave an impact on the audience. Something that will immediately grab the viewers’ attention perhaps. Or maybe a story that will get them thinking at the end. Speaking of the end, you can have one in mind and create events and situations that lead to it. It does not have to be concise, but it should be clear to some extent. Never mind about minor mistakes like punctuation or grammar. Focus on your plot instead. Everyone is different of course and some prefer using a computer, or tablet instead of writing on paper to generate ideas. It is imperative that you do what helps YOU be creative best and not be limited by ANYTHING.

This is what I wrote when I was planning for a part of an episode:

Scene 1

  • The scene starts with Farnham’s movie trailer. His logo is shown (incredible oddball) and the trailer starts. He looks at his views and gets very disappointed. He thinks of stuff to buy (bubble) looks at his wallet, checks the mirror out and leaves the house.
  • Farnham is looking through dumpster of movie producing company for stuff. Finds better hat. Bo crashes gets scared off by some cats. He runs and crashes into wall or something. and gets momentarily knocked out. Farnham spots Bo (same alley) pretends to be the nice guy. Pretends he can help bo but real intention is to report him to the city to get recognized and get money. But then when he gets home and looks around he realizes that he can use Bo in his movies and make a bigger fortune.

It is important to get other people’s input. They can give you suggestions that you might not have thought of before. If a person contributes a significant amount of ideas however, I think it is only fair to give them a little credit. Isn’t it?

Stages


I have not been able to find a clear step by step article or tutorial of what the animation process is. Since some people have asked me how it is done, I have decided to post at least one post a day about it. The title will be Stage_ and I will try to explain as clear as possible each stage of the process. Of course there are many ways to achieve something, but if you have no idea what to do, you can start here. Stay updated and subscribe if you haven’t done so yet!

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