Tag Archive: jessica andzouana



Anime Studio 9.5 has a new feature that almost made me cry with joy: nested layer control. With this, and the enhancements of smart bones, I can now create better head turns! The way I did it before was adequate, but it still required me to tweak things around to make the head turn look decent. Now I don’t have to worry about it because I can change everything in just one Smart Bone Action. I started to build my new character, Sam, using this new technique.

I created this sketch during the summer time, but I was too busy with the other part of Bo the Creature that I didn’t quite have time to build the character. Here’s the initial design:

Initial Design

Initial Design

But looking at it now, the design doesn’t quite match with the character in mind. Sam is supposed to be more of a tough chick, a bit edgy, and definitely cold-hearted. Here is my second try:Sam closeupsam new

I also decided to go with simpler clothing.

This is not final yet, I think I might stick with this.

I did not create any expression actions like before, instead I am just going to use smart bones. It might seem like a lot, but I had a lot more action expressions.

Smart Bones

Smart Bones

The bones pretty much what they say. I just turned the dial and made some expressions. Together they work perfectly! It’s quite unbelievable actually. I was expecting so much problems, but it’s a lot better than expected! Very seamless. I’ll post a video sometime. If it wasn’t for the nested feature, I couldn’t have everything on one layer. I am really pleased with Anime Studio this time. Here are more shots:

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I haven’t created the body yet, but I will soon. I think that with smart bones, I will be able to create walk cycles as well by making my characters sway as they walk, something I haven’t been able to do before. So far the file is only 5mb! That is such a big difference from before! I noticed that the bigger file sizes lag more.

So far, I am pleased with my character. I like the style I made, but I notice it is a little more stylized than my other characters. That means I am going to have to make some adjustments. Also, I might make all my characters with smart bones because I think it is just so much better! All the hard work I put in before though :/ Oh well! I am aiming for improvement! Always!

Bo the Creature – Part 2


 

I have finally completed the second part of my video. It took a while, but here it is. Enjoy!

 

Mutant


Mutant

Mutant


Every time I draw, I always aim for improvement. As I read tips from books and articles, I found a great lot emphasized creating depth. One of the ways to “kill depth” is by drawing lines similar to the horizon. Making them go in other directions not only creates more depth, but makes a scene more interesting to watch. Lately I have been experimenting a lot with shadows and shades. It is something that I did not really include before in my drawings. Well shadows of course, but shades, not as much. As I look back at my previous work, I realize that the lack of shades and shadows diminishes realism and does not accentuate shapes to improve the overall quality of a scene. Even though my animations are cartoonish, I think having more depth cannot hurt it. My previous post exemplifies my point. Hopefully I will continue to learn more about the topic, and share more tips on this blog. 

Ice Cream Man Test


A quick test done with Anime Studio Pro 9

Bone Dynamics


Yesterday I was playing around with the bone dynamics options in Anime Studio. I applied it to a walk cycle I created with Abigail and here it is:


As I stated in on of my previous posts, I decided it is time for a change. Abigail’s change to be exact. I realized this when I started to pay attention to characters’ designs. I noticed that most little girls had big, naive eyes, almost as if they were filled with hopes and dreams. I made the decision to apply that to my own character. At first I was going to start from scratch as you can see in this picture:

Abigail's new headBut then I realized that would take me much to long. So is started adding pieces from my previous version to complete the new one. Before that of course I created several thumbnail sketches of changes I wanted to make. Among those were adding freckles, changing the eyebrow shape, new hairstyle, different color scheme and other small changes. The hardest thing to pick was a new color scheme. These are some combinations I tried:

I decided to go with the burgundy style. Overall I am happy with the new design. Here is a side by side comparison:

If you have any comments, suggestions, or anything, don’t hesitate to post! More pictures/videos to come.

Stage 1 – Planning


Do not do what I did and plan before you start! Having some sketches here and there is fine, but DO NOT create full character model sheets or rendered backgrounds. It is important to get ideas out where it can be seen, so I would recommend having a notebook or sticky notes around. Think of a story, or more, that will leave an impact on the audience. Something that will immediately grab the viewers’ attention perhaps. Or maybe a story that will get them thinking at the end. Speaking of the end, you can have one in mind and create events and situations that lead to it. It does not have to be concise, but it should be clear to some extent. Never mind about minor mistakes like punctuation or grammar. Focus on your plot instead. Everyone is different of course and some prefer using a computer, or tablet instead of writing on paper to generate ideas. It is imperative that you do what helps YOU be creative best and not be limited by ANYTHING.

This is what I wrote when I was planning for a part of an episode:

Scene 1

  • The scene starts with Farnham’s movie trailer. His logo is shown (incredible oddball) and the trailer starts. He looks at his views and gets very disappointed. He thinks of stuff to buy (bubble) looks at his wallet, checks the mirror out and leaves the house.
  • Farnham is looking through dumpster of movie producing company for stuff. Finds better hat. Bo crashes gets scared off by some cats. He runs and crashes into wall or something. and gets momentarily knocked out. Farnham spots Bo (same alley) pretends to be the nice guy. Pretends he can help bo but real intention is to report him to the city to get recognized and get money. But then when he gets home and looks around he realizes that he can use Bo in his movies and make a bigger fortune.

It is important to get other people’s input. They can give you suggestions that you might not have thought of before. If a person contributes a significant amount of ideas however, I think it is only fair to give them a little credit. Isn’t it?

How it started


thought

As you should know, I recently posted the first part of the pilot of my series, Bo the Creature. I started the show by creating the main character Bo, the little alien creature, about three years ago.

alien yeahAt the time, I had only a vague idea of what I was going to do as always.I knew that the alien had to be cute, but I did not have a concrete story line to accompany it.

abigail and farnham I soon decided to create a supporting character, Abigail. Still I had no concrete story line, but having another character narrowed my options. Even after I created the final main character, Farnham, I had not developed my story. I only figured out what I wanted to do after I created Abigail’s mother.

determined

I was hesitant to start a series since it is going to take more work then a movie, but I am now willing to try.

Finished


I am finally done with all my backgrounds and extra things in part 1! Now time to do the storyboard. If only i had some loose paper…


Prk_tbl


ct_full Str_Dr sf_r

First Background Done!


This is the first background I finished for the start of my cartoon series: 

wldI created it using Anime Studio Pro and Photoshop 🙂

New Farnham


Ok, not completely new but definitely improved. Gave him more…shape I guess.

Turnaround

Turnaround


A room in Farnham’s movie:

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Farnham stars in his own movie (that’s what all the backgrounds are for actually). Some sketches of costume ideas:

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Farnham


I edited Farnham a little to give him a better shape overall. Here it is:

Farnham edit

Farnham

Spooked much?


A video of Bo!


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Here’s Farnham’s room. As you can see, he lives in  a basement. I was going for the messy and cluttered look when I was designing this. When I actually create the backgrounds, I will of course make it more polished and actually follow perspective rules (in the sketches I did not!) Sorry for the poor quality:

Front

Front

3/4

3/4

side

Side

I am not sure yet what I will be using to compose the background yet. Photoshop’s brush properties are intriguing but lacks the vector manipulation aspect. I will probably be using Anime Studio in conjuction with another software.


Planning, Planning. Making a cartoon requires A LOT of it. Here’s some of my notes (excuse for the messiness it is only my first draft – no edits):

Scene 1
Farnham is looking through dumpster of movie producing company. Finds better hat. Bo crashes gets scared off by some cats. He runs and crashes into wall or something. and gets momentarily knocked out Farnham spots Bo (same alley) pretends to be the nice guy. Pretends he can help bo but real intention is to report him to the city to get recognized and get money. But then when he gets home and looks around he realizes that he can use Bo in his movies and make a bigger fortune.
Takes him home makes him comfy, makes him believe that he is going to help. Doesn’t get along with granny’s
dog so granny didn’t like bo and told him to stop playing with toys and get a life.  after getting bo on his side, he tricks bo into making movies.
Then Bo gets separated from the guy
(Abigail’s mom tells abby to say thank you) Bo meets Abigails as she chases her balloon (with icecream) and he runs away to find his spaceship. They collide. At first she stares at him and he stares back


I finally made a complete 360 turnaround of a character. And it is Abigail’s mom! Here’s the result:

 


Steve and the Alien


Contest entry

WARNING DO NOT WATCH ENDING IF YOU HAVE PHOTOSENSITIVE EPILEPSY.

My 2nd full animation!!!
Special thanks to Chad from LilredheadComics!


Farnham

Abigail

Playlist


Playlist of some of Bo’s videos!

Personality walk


Proportions!!!



Farnham turnaround


Just the sides put together in motion:

Sides


I am finished with all the sides for Farnham. Next will be the hands probably. Here it is:

3 Head poses!


Title is self explanatory. Here’s Farnham:

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Full Body


Here’s the completed version of Farnham overall. I made the legs longer. Luckily I didn’t rig both sides first. I might add some details or textures later but right now here’s what I have:

Limbs


I created the right side of the body for Farnham. I did one side first and once I am done rigging and adjusting points I will just duplicate the arm and leg layers for the other side. I am not quite satisfied with it yet so I will probably change it around. The difficult part is the upper part of the arm because the points have to be in certain places for the arm to move correctly when the bone is rotated. If only I could just copy arms from other characters. That would change things sadly though.

Half body

Half body

Abigail: Back head turn


A real quick head turn of Abigail. I just have to check the front head turn and I will be done with Abigail!

Progress: Abigail


It’s been a while since I posted. I added some actions to Abigail like running, jumping, skiping. In addition I made different hand positions. The only thing to do is check that everything works together well. I will post some samples asap.

A drawing of Abigail


A quick drawing I did using Prismacolor Color Pencils of Abigail:

Abigail’s first steps!


The first video is  a generic walk. The second has more to it as you will see.  The first one was edited a little after I posted this.


Here is the different body views with gradients for Abigail:

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Progress


Done with body turns, added more head turns to Abigail. Now I need to do walk cycle and other body actions. I will post pictures soon. Hope to be done this month and move to the next character.

Views


I finished creating the different head views for Abigail. This is not final since I still need to add details and move some points around. I didn’t include the Back View because I didn’t like it very much =p Here it is:

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If you click on the images fast enough, it looks like a head turn!


I decided to make the pants longer because of how the leg looked before. I also added gradient to the skin and eyes. I added a bow as well. Here it is:

Here is how it looked before when you bent the leg:

And now:

I will add gradient to make it look better. I have been having problems with gradients in AS. I had to bind every body part to a bone using the Bind Layer tool. I will keep searching for another way to do it though.

Here’s Abigail!


I started working on Abigail in AS8 two days ago I believe. I have finished drawing her as a whole. The colors are not final, I will add gradient to it. I already added bones and made all the layers. I still need to do the following:

  • Add gradient
  • Head turns
  • Body turns
  • Lip positions
  • Expressions
  • Walking, jumping, etc actions
  • Hand poses
  • And probably something else I can’t remember right now.

I made two noses because at first I didn’t like the first one. What do you think I shoud pick?

Abigail

Abigail

What have I been up to?


I have finally started making Abigail in Anime Studio. I didn’t start earlier because I was testing some things out with my character Amy which you can see here. I will just use her to model Abigail. You can see it all under the category Abigail under Characters. I plan to post my progress here so please visit often.

Drawing of Abigail


I have finished drawing Abigail (digitally) and here’s the result:I don’t have a lot of experience painting so it’s the best I could do. When I start making her in Anime Studio it will probably not look like that but similar at least.

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