Tag Archive: show



One of the extra characters

Ninja Robber

Bone Dynamics


Yesterday I was playing around with the bone dynamics options in Anime Studio. I applied it to a walk cycle I created with Abigail and here it is:

How it started


thought

As you should know, I recently posted the first part of the pilot of my series, Bo the Creature. I started the show by creating the main character Bo, the little alien creature, about three years ago.

alien yeahAt the time, I had only a vague idea of what I was going to do as always.I knew that the alien had to be cute, but I did not have a concrete story line to accompany it.

abigail and farnham I soon decided to create a supporting character, Abigail. Still I had no concrete story line, but having another character narrowed my options. Even after I created the final main character, Farnham, I had not developed my story. I only figured out what I wanted to do after I created Abigail’s mother.

determined

I was hesitant to start a series since it is going to take more work then a movie, but I am now willing to try.


Prk_tbl


ct_full Str_Dr sf_r


Farnham stars in his own movie (that’s what all the backgrounds are for actually). Some sketches of costume ideas:

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Farnham


I edited Farnham a little to give him a better shape overall. Here it is:

Farnham edit

Farnham


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Here’s Farnham’s room. As you can see, he lives in  a basement. I was going for the messy and cluttered look when I was designing this. When I actually create the backgrounds, I will of course make it more polished and actually follow perspective rules (in the sketches I did not!) Sorry for the poor quality:

Front

Front

3/4

3/4

side

Side

I am not sure yet what I will be using to compose the background yet. Photoshop’s brush properties are intriguing but lacks the vector manipulation aspect. I will probably be using Anime Studio in conjuction with another software.


Planning, Planning. Making a cartoon requires A LOT of it. Here’s some of my notes (excuse for the messiness it is only my first draft – no edits):

Scene 1
Farnham is looking through dumpster of movie producing company. Finds better hat. Bo crashes gets scared off by some cats. He runs and crashes into wall or something. and gets momentarily knocked out Farnham spots Bo (same alley) pretends to be the nice guy. Pretends he can help bo but real intention is to report him to the city to get recognized and get money. But then when he gets home and looks around he realizes that he can use Bo in his movies and make a bigger fortune.
Takes him home makes him comfy, makes him believe that he is going to help. Doesn’t get along with granny’s
dog so granny didn’t like bo and told him to stop playing with toys and get a life.  after getting bo on his side, he tricks bo into making movies.
Then Bo gets separated from the guy
(Abigail’s mom tells abby to say thank you) Bo meets Abigails as she chases her balloon (with icecream) and he runs away to find his spaceship. They collide. At first she stares at him and he stares back


I finally made a complete 360 turnaround of a character. And it is Abigail’s mom! Here’s the result:

 



Farnham

Abigail

Playlist


Playlist of some of Bo’s videos!

Farnham Run Cycle


Opinions and suggestions are welcome 🙂

 

Personality walk


Farnham turnaround


Just the sides put together in motion:

3 Head poses!


Title is self explanatory. Here’s Farnham:

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Limbs


I created the right side of the body for Farnham. I did one side first and once I am done rigging and adjusting points I will just duplicate the arm and leg layers for the other side. I am not quite satisfied with it yet so I will probably change it around. The difficult part is the upper part of the arm because the points have to be in certain places for the arm to move correctly when the bone is rotated. If only I could just copy arms from other characters. That would change things sadly though.

Half body

Half body

Emooootions!!!


Unlike with Abigail, I made the emotions before I made the body. However I will start with the body before I do the head turns. Here are some samples of Farnham’s emotions:

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Abigail: Back head turn


A real quick head turn of Abigail. I just have to check the front head turn and I will be done with Abigail!

Abigail’s first steps!


The first video is  a generic walk. The second has more to it as you will see.  The first one was edited a little after I posted this.

Progress


Done with body turns, added more head turns to Abigail. Now I need to do walk cycle and other body actions. I will post pictures soon. Hope to be done this month and move to the next character.

Views


I finished creating the different head views for Abigail. This is not final since I still need to add details and move some points around. I didn’t include the Back View because I didn’t like it very much =p Here it is:

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If you click on the images fast enough, it looks like a head turn!


I decided to make the pants longer because of how the leg looked before. I also added gradient to the skin and eyes. I added a bow as well. Here it is:

Here is how it looked before when you bent the leg:

And now:

I will add gradient to make it look better. I have been having problems with gradients in AS. I had to bind every body part to a bone using the Bind Layer tool. I will keep searching for another way to do it though.

Bo in his saucer


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