Tag Archive: technique



When animating a character, a lot of animators observe subjects from reality to create particular movement. It could be from a live-action video, or even watching themselves in the mirror. Whatever technique they use, is fine, as long as the outcome is a believable. A believable animation, does not have to be realistic. It is important to distinguish the difference. The animator’s goal is to convince the audience of the character’s existence. If the animator manged to do so while still creating illogical movement, then the animation remains believable. When watching a cartoon, we might not realize that what we are seeing is not quite realistic, but still accept it because the structural work is below our threshold of awareness.

The animator’s work is to create movement that is a result of a character’s thought process, or a reaction to a stimulus. As long as the character’s weight and volume in space is consistent, the animator can get away with doing a lot of things. The key word here is consistent. Consistency is important throughout the whole animation. If you have been animating quite a realistic animation and suddenly bring cartoon violence, it will confuse the audience and it will start to ask questions, that don’t relate to the plot. As I have mentioned before, the animator’s goal is to convince the audience of the character’s existence. Rules need to be set up from the beginning, and need to be followed till the end. You can’t be selfish, and not think of your audience.

 

 

Stages


I have not been able to find a clear step by step article or tutorial of what the animation process is. Since some people have asked me how it is done, I have decided to post at least one post a day about it. The title will be Stage_ and I will try to explain as clear as possible each stage of the process. Of course there are many ways to achieve something, but if you have no idea what to do, you can start here. Stay updated and subscribe if you haven’t done so yet!

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