Tag Archive: tips



When drawing, animating, or even creating a live-action movie, the creators have to direct the audience’s eyes to what they want them to see. It can be done by having the following:

  • Visual Clarity. The content that you want to show has to be presented clearly in the structure
  • Contrast. If you have characters in mainly dark colors, create a lighter background to make them stand out
  • Focus. Balance, and position things in a way that the content that you want the audience to see is not dominated by anything else. Increasing the blur as objects become more distant can also help.

I tried keeping this in mind when I was working on a scene. Before I knew of all this, this was the background I created:

Original

Original

I was aiming for the cluttered room look. Now that I look at it, it looks like there’s a bunch of items that are screaming “look at me” and if I were to put a character in this scene, the audience would get distracted by the randomness. So I tried something new:

Depth

Depth

The characters are in focus, but I still felt something was missing, and the eye still wondered a bit.

Not too long ago, I wrote in a post about how, in a very wordy way, the “lack of shades and shadows diminishes realism and does not accentuate shapes to improve the overall quality of a scene.” I experimented with the idea here and there with what works on this background, after I realized that some objects appear to float above the floor.

I had to fix the issue of course and who knew that shading could do so? Well certainly not me. But it definitely created a more pleasing and uniform composition. Here’s the final (for now) result:

Depth, Shadows, and shading

Depth, Shadows, and Shading

Now the characters stand out more clearly, and are also more in focus. I will probably add more blurs here and there, and maybe decrease the saturation of some objects, to make the characters stand out even more.

I hope you enjoyed reading this, and hopefully learned something new, tell me what you think of this in a comment, and follow me if you would like to stay updated with the adventures of Bo in “Bo the Creature.”


Every time I draw, I always aim for improvement. As I read tips from books and articles, I found a great lot emphasized creating depth. One of the ways to “kill depth” is by drawing lines similar to the horizon. Making them go in other directions not only creates more depth, but makes a scene more interesting to watch. Lately I have been experimenting a lot with shadows and shades. It is something that I did not really include before in my drawings. Well shadows of course, but shades, not as much. As I look back at my previous work, I realize that the lack of shades and shadows diminishes realism and does not accentuate shapes to improve the overall quality of a scene. Even though my animations are cartoonish, I think having more depth cannot hurt it. My previous post exemplifies my point. Hopefully I will continue to learn more about the topic, and share more tips on this blog. 

Stages


I have not been able to find a clear step by step article or tutorial of what the animation process is. Since some people have asked me how it is done, I have decided to post at least one post a day about it. The title will be Stage_ and I will try to explain as clear as possible each stage of the process. Of course there are many ways to achieve something, but if you have no idea what to do, you can start here. Stay updated and subscribe if you haven’t done so yet!

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